![]() ![]() Guyduk: Yes, those games you listed are the ones we were inspired by as well however InSomnia has its own unique world and gameplay. Guyduk’s first language, and these answers went through a translator.Ĭliqist: What was your biggest inspiration for creating InSomnia?Īnatoliy Guyduk: Biggest influences are movies as Blade Runner, Akira, Metropolis, Dark City and Fallout 1 and 2 and good old school RPGs.Ĭliqist: InSomnia similarities to old-school RPG’s like Fallout and Wasteland clear, but what would you say makes InSomnia stand out from those games? I was also given a chance to conduct an interview with project lead Anatoliy Guyduk about progress on the game, and why he felt he needed to return to Kickstarter for further funding. I was informed by the developers of a special demo that was available with their Kickstarter campaign and played it on our channel. Now Studio MONO is back hoping to raise an additional $80,000 to finish production of their Fallout inspired RPG. ![]() It was successfully funded back in July 2014 to the tune of $92,268 dollars. Recently we posted an article detailing the return of InSomnia to Kickstarter. ![]()
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